The Dead Space Remake: A Hands-On Review

Dead Space Remake Hands
Dead Space Remake Hands

There can be no doubt that the Dead Space remake will be better than the original. This game revolutionized what horror games were supposed to be when it came out 14 years ago: it reduced the power of the headshot, stripped away all on-screen icons, and immersed us in Ishimura’s ravaged corridors, where half-human monsters stalked us.

Our memories of Dead Space are shaped by the game’s terrifying, thrilling, and surprising elements. It is this version of Dead Space that the remake has to compete with—the one we may only remember through nostalgia.

Reaching this standard seems impossible. Nevertheless, I think the Dead Space remake gets it right-for the most part. Take a look at the article about the remake of Dead Space.

Dead Space Remake: What’s New

This remake retains the most important physics puzzles, but extends one in an interesting way. Some rooms contain fuse boxes that let you power up systems if you power down another system first.

You could, for instance, turn on the elevator despite turning off the lights—the idea that you have to make things scarier for yourself to progress is cute. Later on, you may need to depressurize areas of the Ishimura, which can have amusing consequences if done correctly.

With magnet boots attached to the ship, you could only leap from surface to surface in the zero-G sections of Dead Space. As in the sequels, you can fly around and track leaping necromorphs.

Similarly, this version of Ishimura can be explored without requiring a load; the developers describe it as a “one-shot.” Contrary to the original, you won’t be entirely safe when you return to previously explored areas.

“Intensity AI” mixes surprise necromorph attacks with pre-scripted ones throughout the remake, as well as messing with the lights and sounds to spook you. On a second playthrough, a room that was well lit may appear dark.

Since it’s not like Left 4 Dead, where zombies emerge from doorways like bees from a hive, it seems like a subtle addition. Gunner Wright, Isaac’s voice actor, was also reinstated.

Because Wright voiced Isaac in Dead Space 2 and 3, it doesn’t violate the spirit of the series, and Motive keeps Isaac’s dialogue simple.

I was glad to find out that Isaac speaks only when he is spoken to, as Isaac muttering stuff like “need some juice for my plasma cutter” wouldn’t benefit Dead Space.

Dead Space 2 Remake Gameplay

Last month, Motive Studio and EA held a demo event for Dead Space, and I played the first three chapters, stopping just after Isaac restarted the centrifuge. My PC and Xbox controller were used to play the full pre-beta version of the game.

By modern standards, it was impressive: The Ishimura’s metallic rooms were filled with crisp, horrific details, and Isaac’s health indicator was as clear as could be. While exploring the ship, tense instrumentals and mechanical humming noises accompanied him, while sharp audio cues reinforced the sense of impending doom.

When I heard the sounds at save stations and when I picked up items, it made me think of old times.

Besides fresh voice acting, puzzles, storylines, and mechanics, the remake features an AI-driven director that maximizes each scene’s horror. Enemies are not randomly behaving, but they are accompanied by environmental effects such as steaming pipes and harsh whispers.

It worked—I was sufficiently scared in all settings, regardless of what the horror director was doing during my playthrough.

Dead Space 2 Remake Preview

These additions are not game-changing; instead, they make an already great game even better.

By adding layers upon layers to the Necromorphs, Motive adds even more flesh, tendons, and bones for each horrifying monster to penetrate. Even though dismembering your opponents is still satisfying, the added gore makes it even more visceral.

Additionally, the Peeling System serves as a metaphor for the remake itself, which aims to increase the depth of an experience that fans already know and love.

If you remember Dead Space looking good, it now looks even better—and if you remember Dead Space sounding good, it now sounds even better.

Compared to recent remakes, Dead Space falls somewhere in the middle. Unlike Resident Evil 2 or 3 and The Last of Us, it isn’t that old.

Conclusion

In this article, we will discuss the Dead Space Remake Hands. Please share this article with your friends and, if possible, leave a comment at the end. Bookmark our website to ensure that you don’t miss any future updates.

Read More

Exit mobile version